AI Insights · Timothy · January 2023
Top 5 City Building Games in Latin America Q4 2022 Performance
Explore the performance trends of the top 5 city building games in Latin America during Q4 2022, with data on weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw notable trends in the performance of top city building games on a unified platform in Latin America. Here’s a detailed look at the weekly downloads, revenue, and active users for the top 5 games in this category.
SimCity BuildIt from Electronic Arts experienced consistent weekly downloads, peaking at around 33.6K in early December. Revenue showed a strong upward trend, reaching approximately $23.2K in the final week of December. Active users started the quarter at around 273.9K and peaked at 324.5K in mid-December, before slightly declining to 299.8K by the end of the month.
The Simpsons™: Tapped Out, also from Electronic Arts, saw a substantial increase in weekly downloads, peaking at about 70.6K in mid-December. Revenue had a significant spike in mid-November, reaching nearly $39.6K, before stabilizing around $5.5K to $6K towards the end of the quarter. Active users rose from 357K at the beginning of the quarter to a high of 375.6K in mid-December, ending the quarter at 369.5K.
Land of Empires: Immortal by Nuverse showed a mixed performance in weekly downloads, starting at 6.9K and dropping to around 4.2K by the end of December. Revenue saw a peak of approximately $13.7K in early October, with a gradual decline to about $8.8K by the end of the quarter. Active users also showed a declining trend from 7.6K at the start to about 4.6K by the end of December.
Merge County® from Microfun Limited had modest weekly downloads, with a notable peak of 70 in early November. Revenue remained relatively steady, fluctuating between $2.9K and $3.7K throughout the quarter. Active users saw a decrease from 5.1K at the beginning to around 3.5K by the end of December.
Global City: Building Games by MY.GAMES B.V. had a steady flow of weekly downloads, peaking at 11.8K in late November. Revenue remained consistent, averaging around $2.3K to $3.2K over the quarter. Active users started at 14.9K and saw a slight decline, ending the quarter at about 10.6K.
These insights are based on data from Sensor Tower. For more comprehensive analysis and details, visit Sensor Tower’s platform.